Getting Started

Here you will find both basic and advanced tutorials to help you get started using Piccolo2D.  All tutorials provide examples in both Java and C#.  This section assumes you have read Piccolo2D Patterns and have a basic understanding of the concepts presented there.

Piccolo2D.Net - Out of the Box

This tutorial will help you figure out where to begin.  It will guide you from downloading Piccolo2D to writing and compiling your first zoomable user interface.

1. Get the Pre-Requisites

In order to write your first Piccolo2D.NET application, you will need to make sure that you have the following:

Visual Studio .NET
This tutorial assumes that you are using Visual Studio .NET as your development environment.  Visual Studio is not required to write Piccolo2D.NET applications, but we do recommend using it.  If you do not already have Visual Studio, you can purchase it from Microsoft.
The .NET Framework
To run any Piccolo2D.NET code, you must have the .NET Framework (version 1.1)  installed on your machine.  The .NET Framework SDK comes with Visual Studio.  If you do not have Visual Studio, you can download the .NET SDK directly.
Piccolo2D.NET DLLs
Of course, you will need Piccolo2D.NET.  You can download the DLLs or the full source code from the download page.
Piccolo2D.NET Documentation
Optionally, you may want to download Piccolo2D.NET's integrated help.  This will enable context sensitive help within the development environment.

2. Setting up the Environment

These steps will help you setup the Visual Studio environment to improve the Piccolo2D.NET development experience.

2.1. Install the Documentation

It will guide you through installing the Piccolo2D.NET API documentation directly into Visual Studio and will enable context sensitive help within the development environment.  If you do not want to install Piccolo2D.NET's integrated help, you can skip to step 3.

  1. Make sure Visual Studio is closed.
  2. Locate the file "piccolo.net-1.2-help.zip," which you downloaded in step 1.  Extract the zipped package using WinZip or another compression utility.
  3. Open the folder where you extracted the file and double click on the "Piccolo2D Help Setup.msi" file.
  4. Follow the on-screen directions of the setup program.
  5. Open Visual Studio and click on the "Contents" option of the "Help" menu, to display contents.  You will probably receive a message that "help is updating to reflect your recent changes."  It can take several minutes to add all of the Piccolo2D.NET documentation to Visual Studio.  There should be an entry in the help contents called "Piccolo2D.NET."  You can now browse the documentation through the contents or search it using the Index.  You can also use context sensitive help.  For example, if you move the cursor over the name of a Piccolo2D type, such as PNode, and press F1, you will get the documentation for that type.

2.2. Add PCanvas to the Toolbox

All Piccolo2D interfaces need to be placed in the piccolo canvas, PCanvas, so that they may be viewed and interacted with by the user. This step will show you how to add the PCanvas to the Visual Studio Toolbox.  This will enable you to drag the canvas directly to a form using the Visual Designer, rather than adding the canvas programmatically.

Visual Studio Toolbox

  1. Open Visual Studio, if it is not already open
  2. Make sure the Toolbox is showing.  If it is not, click on the "View" drop down menu and select the item named "Toolbox".
  3. If you do not see a "Windows Forms" button on the Toolbox, right click on the Toolbox and select "Show All Tabs".
  4. Press the "Windows Forms" button to show the windows forms tools.
  5. Right click anywhere on the Toolbox and select "Add/Remove Items..." from the popup menu.
  6. When the "Customize Toolbox" window pops up, click on the "Browse" button.
  7. Look in the folder where you downloaded the Piccolo2D Source or Binaries.  If you downloaded the source code, select the "/Piccolo2D.NET/Bin/UMD.HCIL.Piccolo2D.dll".  If you downloaded the compiled source, select "/Bin/UMD.HCIL.Piccolo2D.dll".  Press the "Open" button.
  8. Press the "OK" button in the "Customize Toolbox" window.
  9. You should now see PCanvas at the bottom of the windows forms tools.  You may have to scroll down with the down arrow to find it.

3. Building Your First ZUI

These steps will guide you through writing your first zoomable user interface with Piccolo2D.NET.

3.1. Create a new C# Windows Application Project

Here you will create a new Windows project.

  1. Open Visual Studio, if it is not already open.
  2. Select "New" from the "File" menu and choose "Project" from the popup menu.
  3. Select File New ProjectCreate a new C# project
  4. Click the "Visual C# Projects" folder in the "Project Types" window of the dialog box and choose "Windows Application" in the "Templates" window.
  5. Enter a name and location for the project and click the "OK" button.

3.2. Add References to Piccolo2D DLLs

These steps will add references to the Piccolo2D libraries so that you can access the namespaces.

  1. Right click on the References folder in the Solution Explorer and click "Add Reference."
  2. Click Browse
  3. Look in the folder where you downloaded the Piccolo2D Source or Binaries.  Look in the /Bin directory.  Select both "UMD.HCIL.Piccolo2D.dll" and UMD.HCIL.Piccolo2DX.dll" and click "Open".
  4. Click "OK" to add the references.

3.3. Add the Canvas

Next we will add the PCanvas the form in the designer.

  1. Drag the PCanvas from the Toolbox to the Form in the Visual Designer.
  2. In the Properties Window, click on the "Name" field and type "canvas."
  3. Drag the handles on the Canvas to resize it to cover the entire Form
  4. Click on the "Anchor" field in the Properties window, and click the down arrow to the right.  When the little box pops up, select the rectangles to the right and bottom of the middle square.  This will make the canvas grow when the window is resized.

NOTE:  As a shortcut, we could have just extended PForm, a utility class in the UMD.HCIL.Piccolo2DX namespace that automatically adds a PCanvas to a form and resizes the canvas when the form is resized.  See the tutorials that follow this one for an example of how to do that.

3.4. Write the Code

Now we will write our first Piccolo2D code.

  1. If the Designer is showing, press F7 to enter the code view.
  2. At the top of the screen, under the using statements, add the following:
    using UMD.HCIL.Piccolo2D;
    using UMD.HCIL.Piccolo2D.Nodes;
    
    These lines reference the main Piccolo2D namespace and the Nodes namespace, which contains the PText node that we will use below.
  3. In the Constructor after the call to InitializeComponent(), add the following code:
    PText text = new PText("Hello World");
    canvas.Layer.AddChild(text);
    
    That's it! You've just written your first zooming application.  The first line creates a new PText node and initializes it to the string "Hello World". And, the second line adds the new node to the main layer of the canvas.  Zooming and panning are there for free.

3.5. Run the Code

Now let's see Piccolo2D in Action

  1. Press F5 to run the project
  2. You should see the text "Hello World"
  3. Click anywhere in the window with the left mouse button and drag to pan the camera around.
  4. Click anywhere in the window with the right mouse button and drag to the right to zoom in on the point.  Drag to the left to zoom out.

Hello, world

The reason this works is because the zoom and pan event handlers are installed by default.  See the Defining User Interaction tutorial for more details.