public class PPickPath extends Object implements PInputEventListener
Note that because of layers (which can be picked by multiple camera's) the ordered list of nodes in a pick path do not all share a parent child relationship with the nodes in the list next to them. This means that the normal localToGlobal methods don't work when trying to transform geometry up and down the pick path, instead you should use the pick paths canvasToLocal methods to get the mouse event points into your local coord system.
Note that PInputEvent wraps most of the useful PPickPath methods, so often you can use a PInputEvent directly instead of having to access its pick path.
PInputEvent
Modifier and Type | Field and Description |
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static PPickPath |
CURRENT_PICK_PATH
Global pick path.
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Constructor and Description |
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PPickPath(PCamera camera,
PBounds aScreenPickBounds)
Creates a pick pack originating from the provided camera and with the
given screen pick bounds.
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Modifier and Type | Method and Description |
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boolean |
acceptsNode(PNode node)
Determines if the passed node has been excluded from being a member of
the pickpath.
|
Dimension2D |
canvasToLocal(Dimension2D canvasDimension,
PNode nodeOnPath)
Convert the given dimension from the canvas coordinates, down through the
pick path (and through any camera view transforms applied to the path) to
the local coordinates of the given node.
|
Point2D |
canvasToLocal(Point2D canvasPoint,
PNode nodeOnPath)
Convert the given point from the canvas coordinates, down through the
pick path (and through any camera view transforms applied to the path) to
the local coordinates of the given node.
|
Rectangle2D |
canvasToLocal(Rectangle2D canvasRectangle,
PNode nodeOnPath)
Convert the given rectangle from the canvas coordinates, down through the
pick path (and through any camera view transforms applied to the path) to
the local coordinates of the given node.
|
PCamera |
getBottomCamera()
Get the bottom camera on the pick path.
|
PStack |
getNodeStackReference()
Returns a reference to the node stack.
|
PAffineTransform |
getPathTransformTo(PNode nodeOnPath)
Calculates the context at which the given node is being interacted with.
|
PBounds |
getPickBounds()
Returns the bounds of the entire PickPath taken as a whole.
|
PNode |
getPickedNode()
Get the bottom node on the pick path node stack.
|
double |
getScale()
Returns the resulting scale of applying the transforms of the entire pick
path.
|
PCamera |
getTopCamera()
Get the top camera on the pick path.
|
PNode |
nextPickedNode()
Return the next node that will be picked after the current picked node.
|
void |
popNode(PNode node)
Removes the topmost node from the node stack.
|
void |
popTransform(PAffineTransform transform)
Pops the top most transform from the pick path.
|
void |
processEvent(PInputEvent event,
int eventType)
Process Events - Give each node in the pick path, starting at the bottom
most one, a chance to handle the event.
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void |
pushNode(PNode node)
Pushes the provided node to the top of the pick path.
|
void |
pushTransform(PAffineTransform transform)
Adds the transform to the pick path's transform.
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public static PPickPath CURRENT_PICK_PATH
public PBounds getPickBounds()
public boolean acceptsNode(PNode node)
node
- node being testedpublic void pushNode(PNode node)
node
- node to be added to the pick pathpublic void popNode(PNode node)
node
- completely unused in this method, but is passed in so that
subclasses may be informed of it.public PNode getPickedNode()
public PNode nextPickedNode()
public PCamera getTopCamera()
public PCamera getBottomCamera()
public PStack getNodeStackReference()
public double getScale()
public void pushTransform(PAffineTransform transform)
transform
- transform to be added to applied to the pickpath.public void popTransform(PAffineTransform transform)
transform
- unused in this methodpublic PAffineTransform getPathTransformTo(PNode nodeOnPath)
nodeOnPath
- a node currently on the pick path. An exception will be
thrown if the node cannot be found.public void processEvent(PInputEvent event, int eventType)
processEvent
in interface PInputEventListener
event
- event to be processedeventType
- the type of event being processedpublic Point2D canvasToLocal(Point2D canvasPoint, PNode nodeOnPath)
canvasPoint
- point to be transformednodeOnPath
- node into which the point is to be transformed
iteratively through the pick pathpublic Dimension2D canvasToLocal(Dimension2D canvasDimension, PNode nodeOnPath)
canvasDimension
- dimension to be transformednodeOnPath
- node into which the dimension is to be transformed
iteratively through the stackpublic Rectangle2D canvasToLocal(Rectangle2D canvasRectangle, PNode nodeOnPath)
canvasRectangle
- rectangle to be transformednodeOnPath
- node into which the rectangle is to be transformed
iteratively through the stackCopyright © 1995-2013 Piccolo2D. All Rights Reserved.